Week 01 "Door Problem"
The best job to me is probably the Creative Director, since you can work on the game from a bird's eye view but still have control over how it turns out. The worst job in this list is likely the combat designer, since it includes a ton of smaller considerations that need testing instead of just plopping an asset down or something. It's also the longest here. The weirdest is probably the publisher, since elements of the game aren't always conducive to helping a game stand out. Finally, game design is just a part of game development--design is mostly about how players interact with the world and how the game is played and reacts to players, while dev includes the huge scope of planning a project, working with others, advertising, testing, etc.
Intermediate Game Development
Status | Released |
Author | Uti Azulay |
More posts
- Week 13 (?)May 01, 2018
- Week 12 (?)Apr 23, 2018
- Week 08 - PrototypesMar 19, 2018
- Week 07 - Port MortemMar 08, 2018
- Week 05 - Autobiographical Game ProgressFeb 26, 2018
- Week 04 - Midterm OutlineFeb 19, 2018
- Week03 - Architecture, Performance, and GamesFeb 13, 2018
- Week 02 - 10PRINTFeb 06, 2018
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