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Intermediate Game Development
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Week 13 (?)
May 01, 2018
by
Uti Azulay
This week I did two things primarily: the first thing was change the movement to translate. This fixed a lot of movement-based bugs and smoothed over the feel of the gameplay significantly despite bei...
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Week 12 (?)
April 23, 2018
by
Uti Azulay
This week I primarily designed levels. I aimed to create 3 levels, some of which that use moving platforms, so I coded the moving platforms. Then I drew out the levels in google drawings, and then imp...
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Week 08 - Prototypes
March 19, 2018
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Uti Azulay
- The four categories of prototypes are role prototypes, implementation prototypes, look and feel prototypes, and integration prototypes. -Example 2 is a look and feel prototype, and was meant to test...
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Week 07 - Port Mortem
March 08, 2018
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Uti Azulay
My game is an open world adventure game where the player performs simple quests for different people around Washington Square Park. You play the guitar, and all of the quests are music-related. Usuall...
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Week 05 - Autobiographical Game Progress
February 26, 2018
by
Uti Azulay
For my game, I had two main goals: A) finish the quests and B) implement some sort of visual reference for the keyboard to make it easier to learn the missions. The quests I implemented include one in...
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Week 04 - Midterm Outline
February 19, 2018
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Uti Azulay
The concept of my midterm game is based around playing guitar in Washington Square Park using the entire keyboard. The game will be very free and open, and will be designed for people who don't know m...
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Week03 - Architecture, Performance, and Games
February 13, 2018
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Uti Azulay
1.) Software architecture is the organization of a project. In Unity, this means having separate functions and folders for scripts and assets. 2.) When prototyping, your primary goal is to iterate on...
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Week 02 - 10PRINT
February 06, 2018
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Uti Azulay
1) Platform studies is referring to the study of different computer systems. 2) The number 10 refers to the line number. Most line numbers in BASIC started at 10 and went up in increments of 10 so pr...
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Week 01 "Door Problem"
January 29, 2018
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Uti Azulay
The best job to me is probably the Creative Director, since you can work on the game from a bird's eye view but still have control over how it turns out. The worst job in this list is likely the comba...
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