Week 12 (?)
Intermediate Game Development » Devlog
This week I primarily designed levels. I aimed to create 3 levels, some of which that use moving platforms, so I coded the moving platforms. Then I drew out the levels in google drawings, and then implemented them into Unity by copy-pasting a different level, rearranging the elements, and then implementing the moving platforms. I did this 3 times with the 3 levels I made. I spent the weekend designing a few more intermediary levels to introduce mechanics and ways of thinking, and also began the music, which I'm not very far into but I know the direction I'm going in. Before turning the project in, I organized the scenes so that they connected to one another.
Intermediate Game Development
Status | Released |
Author | Uti Azulay |
More posts
- Week 13 (?)May 01, 2018
- Week 08 - PrototypesMar 19, 2018
- Week 07 - Port MortemMar 08, 2018
- Week 05 - Autobiographical Game ProgressFeb 26, 2018
- Week 04 - Midterm OutlineFeb 19, 2018
- Week03 - Architecture, Performance, and GamesFeb 13, 2018
- Week 02 - 10PRINTFeb 06, 2018
- Week 01 "Door Problem"Jan 29, 2018
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